Portfolio

Professional

Championship Manager: Rivals

Title:  Game Designer

Key Skills:  Balancing, Feature Development, Monetization, Analysis

Description:  Championship Manager: Rivals is an online social game currently available on Facebook.  I carry out all game gesign on the project reporting to the Lead Game Designer and Studio Head.

Play Championship Manager: Rivals on Facebook!

 

 

Unannounced Title

Title:  Game Designer

Key Skills:  Concept Development, Proposal Documentation, Prototyping

Description:  Working as part of the game design team on an online 3rd person action game currently in development by Jolt Online Gaming.  Developed several early stage concepts in Unity3D.

 

 

University & Hobby

DropZone

Title:  Game Designer/Developer

Key Skills:  Unity3D, C# Scripting, User Testing

Description:  DropZone is a 2.5D helicopter game developed as my major project in the MSc in Digital Games at Dublin Institute of Technology.  I developed the game independently using the Unity3D engine.

Play the current build online! (Unity web player required)

 

 

Sky Port

Title:  Level Designer

Key Skills:  UDK, Level Design, Scripting

Description:  SkyPort is a UDK level created as an 11 day level design challenge.  I made the level using the Unreal Development Kit with it’s bundled assets.  The game is a 4 player team death match map.

You can download the udk level here!

 

Space Police

Title:  Game Designer/Developer

Key Skills:  XNA, C#, 3D Modeling, Texturing

Description:  Space Police is a 2.5D space shooter developed during a Game Engines module.  I developer the game concept and coded from scratch in XNA using C#.  I also created all of the art assets and UI elements.

View the gameplay on YouTube! 

Delerium

Title:  Game Designer

Key Skills:  Game Story Development, Puzzle Design

Description:  Delerium was a student project developed as part of a Game Production module.  My role was on the game design team where my main responsibilities were puzzle design and leading story development.

 

 

then & now

Title:  Game Designer

Key Skills:  Game Concept Documentation, Experimental Games

Description:  then & now is a concept for an experimental game.  The final game would involve controlling a player both in his old age and in his adolescence.  By altering the past, the future could be changed to solve puzzles while also showing the effects of early age behavior in later life.

 

 

 

Xquirrels (Global Game Jam 2011)

Title:  Game Designer

Key Skills:  Prototyping, Level Design

Description:  A group of 5 of us developed Xquirrels as part of the Global Game Jam in 2011.  The idea for the game was a reverse lemmings where grey squirrels are trying to kill off red squirrels.  I used Game Maker to prototype game systems and also carried out level design.

Download the game here!

 

Blobs!

Title:  Game Designer/Artist

Key Skills:  Paper Prototyping, Game Design, Game Balancing

Description:  Blobs! is a 4 player strategy board game designed to encourage player interaction and short play times.  The game uses simple resource collection, unit management and collection to achieve its goal.  I was a game designer and the the art for the game pieces and cards as part of a 4 person team.

You can read the development blog here!

 

 

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