Portfolio
Professional
Championship Manager: Rivals
Key Skills: Balancing, Feature Development, Monetization, Analysis
Description: Championship Manager: Rivals is an online social game currently available on Facebook. I carry out all game gesign on the project reporting to the Lead Game Designer and Studio Head.
Play Championship Manager: Rivals on Facebook!
Unannounced Title
Title: Game Designer
Key Skills: Concept Development, Proposal Documentation, Prototyping
Description: Working as part of the game design team on an online 3rd person action game currently in development by Jolt Online Gaming. Developed several early stage concepts in Unity3D.
University & Hobby
DropZone
Title: Game Designer/Developer
Key Skills: Unity3D, C# Scripting, User Testing
Description: DropZone is a 2.5D helicopter game developed as my major project in the MSc in Digital Games at Dublin Institute of Technology. I developed the game independently using the Unity3D engine.
Play the current build online! (Unity web player required)
Sky Port
Key Skills: UDK, Level Design, Scripting
Description: SkyPort is a UDK level created as an 11 day level design challenge. I made the level using the Unreal Development Kit with it’s bundled assets. The game is a 4 player team death match map.
You can download the udk level here!
Space Police
Title: Game Designer/Developer
Key Skills: XNA, C#, 3D Modeling, Texturing
Description: Space Police is a 2.5D space shooter developed during a Game Engines module. I developer the game concept and coded from scratch in XNA using C#. I also created all of the art assets and UI elements.
Delerium
Key Skills: Game Story Development, Puzzle Design
Description: Delerium was a student project developed as part of a Game Production module. My role was on the game design team where my main responsibilities were puzzle design and leading story development.
then & now
Key Skills: Game Concept Documentation, Experimental Games
Description: then & now is a concept for an experimental game. The final game would involve controlling a player both in his old age and in his adolescence. By altering the past, the future could be changed to solve puzzles while also showing the effects of early age behavior in later life.
Xquirrels (Global Game Jam 2011)
Key Skills: Prototyping, Level Design
Description: A group of 5 of us developed Xquirrels as part of the Global Game Jam in 2011. The idea for the game was a reverse lemmings where grey squirrels are trying to kill off red squirrels. I used Game Maker to prototype game systems and also carried out level design.
Blobs!
Key Skills: Paper Prototyping, Game Design, Game Balancing
Description: Blobs! is a 4 player strategy board game designed to encourage player interaction and short play times. The game uses simple resource collection, unit management and collection to achieve its goal. I was a game designer and the the art for the game pieces and cards as part of a 4 person team.
You can read the development blog here!
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