Release Approaches
Over the past few weeks I’ve spent a tonne of time working on the game. This has mostly been focused on making level design as straightforward a task as possible as well as fleshing out the existing features. A major [...]
Read MoreLatest Build
Work on DropZone continues at a stop-start pace largely due to the current release cycle in work. Any free time I do have I try to make some progress on the game and I’m pretty happy with how its going. [...]
Read MoreFar Cry 2
I started playing Far Cry 2 today, its a game I’ve had on a shelf since Christmas 2008, something that [...]
What is the role of the Game Desinger?
Having discussed this in our morning class I thought it might be worth posting this video from The Escapist Extra [...]
From Space Battles and Penthouses to Robbing Gold
On Wednesday we had our first Ludology and Gameplay class, it was great to just work on some games from [...]


