Release Approaches

Release Approaches

Over the past few weeks I’ve spent a tonne of time working on the game.  This has mostly been focused on making level design as straightforward a task as possible as well as fleshing out the existing features. A major [...]

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Latest Build

Latest Build

Work on DropZone continues at a stop-start pace largely due to the current release cycle in work.  Any free time I do have I try to make some progress on the game and I’m pretty happy with how its going. [...]

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Far Cry 2

I started playing Far Cry 2 today, its a game I’ve had on a shelf since Christmas 2008, something that [...]

Sep 25, 2010     2 Comments
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What is the role of the Game Desinger?

Having discussed this in our morning class I thought it might be worth posting this video from The Escapist Extra [...]

Sep 24, 2010     No Comments
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From Space Battles and Penthouses to Robbing Gold

On Wednesday we had our first Ludology and Gameplay class, it was great to just work on some games from [...]

Sep 23, 2010     1 Comment
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