Release Approaches

Release Approaches

Over the past few weeks I’ve spent a tonne of time working on the game.  This has mostly been focused on making level design as straightforward a task as possible as well as fleshing out the existing features. A major [...]

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Latest Build

Latest Build

Work on DropZone continues at a stop-start pace largely due to the current release cycle in work.  Any free time I do have I try to make some progress on the game and I’m pretty happy with how its going. [...]

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Some More From Game Maker

I spent some more time today working on my Game Maker game, I really need to come up with a [...]

Oct 5, 2010     1 Comment
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Far Cry 2: Some More Thoughts

I’ve played some more Far Cry 2 over the last week or so and I’ve experienced the core gameplay at [...]

Oct 4, 2010     1 Comment
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Designing and Playtesting

On Wednesday we had another Ludology class where we had some new constraints in the boardgames we were designing. One [...]

Oct 1, 2010     1 Comment
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My First Game Maker Experiment

I’m working on a small game at the moment in Game Maker, in terms of mechanics its similar to asteroids, [...]

Sep 27, 2010     No Comments
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Chinese Checkers

Last night I played a game that I had never paid much attention to, a friend I was visiting has [...]

Sep 26, 2010     No Comments
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