Release Approaches
Over the past few weeks I’ve spent a tonne of time working on the game. This has mostly been focused on making level design as straightforward a task as possible as well as fleshing out the existing features. A major [...]
Read MoreLatest Build
Work on DropZone continues at a stop-start pace largely due to the current release cycle in work. Any free time I do have I try to make some progress on the game and I’m pretty happy with how its going. [...]
Read MoreSome More From Game Maker
I spent some more time today working on my Game Maker game, I really need to come up with a [...]
Far Cry 2: Some More Thoughts
I’ve played some more Far Cry 2 over the last week or so and I’ve experienced the core gameplay at [...]
Designing and Playtesting
On Wednesday we had another Ludology class where we had some new constraints in the boardgames we were designing. One [...]
My First Game Maker Experiment
I’m working on a small game at the moment in Game Maker, in terms of mechanics its similar to asteroids, [...]
Chinese Checkers
Last night I played a game that I had never paid much attention to, a friend I was visiting has [...]


