Release Approaches
Over the past few weeks I’ve spent a tonne of time working on the game. This has mostly been focused on making level design as straightforward a task as possible as well as fleshing out the existing features. A major [...]
Read MoreLatest Build
Work on DropZone continues at a stop-start pace largely due to the current release cycle in work. Any free time I do have I try to make some progress on the game and I’m pretty happy with how its going. [...]
Read MoreBlue Lacuna: A Lighter Take on Interaction Fiction
Blue Lacuna is a work of Interactive Fiction(IF) created by Aaron A. Reed and is freely available at lacunatory.com. The [...]
Games and the Real World
Dr Richard Bartle presented at GDC Online last week(Slides available here) where he discussed MUD(Multi-User Dungeon) ,the first virtual world, [...]
Board Game Testing
Earlier today our board game assignments underwent some rigorous testing. We each had a game and separated into groups of [...]
Boardgame Assignment So Far
I’ve spent WAY too much time on this so far, Friday was spent trying to force out a game for [...]


