Release Approaches

Release Approaches

Over the past few weeks I’ve spent a tonne of time working on the game.  This has mostly been focused on making level design as straightforward a task as possible as well as fleshing out the existing features. A major [...]

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Latest Build

Latest Build

Work on DropZone continues at a stop-start pace largely due to the current release cycle in work.  Any free time I do have I try to make some progress on the game and I’m pretty happy with how its going. [...]

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Blue Lacuna: A Lighter Take on Interaction Fiction

Blue Lacuna is a work of Interactive Fiction(IF) created by Aaron A. Reed and is freely available at lacunatory.com. The [...]

Oct 17, 2010     No Comments
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Games and the Real World

Dr Richard Bartle presented at GDC Online last week(Slides available here) where he discussed MUD(Multi-User Dungeon) ,the first virtual world, [...]

Oct 13, 2010     No Comments
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Board Game Testing

Earlier today our board game assignments underwent some rigorous testing. We each had a game and separated into groups of [...]

Oct 11, 2010     No Comments
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Boardgame Assignment So Far

I’ve spent WAY too much time on this so far, Friday was spent trying to force out a game for [...]

Oct 10, 2010     2 Comments
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