Release Approaches
Over the past few weeks I’ve spent a tonne of time working on the game. This has mostly been focused on making level design as straightforward a task as possible as well as fleshing out the existing features. A major [...]
Read MoreLatest Build
Work on DropZone continues at a stop-start pace largely due to the current release cycle in work. Any free time I do have I try to make some progress on the game and I’m pretty happy with how its going. [...]
Read MoreBoard Game Done, Game Maker Next!
Our group board game Blobs is done, it took a little over 3 weeks and numerous playtests to complete, at [...]
The Power of a Tubby Plumber
I grew up playing Super Mario Brothers, its one of my early gaming memories, to me Mario is the king [...]
Some Aliens
Just though I’d post up a a quick image of the aliens for our group board game, I’m pretty happy [...]
Less Talk More Rock…
Not sure exactly how much rock it is but here’s how my game is going so far: Credits:Music is “Fallout [...]
Babylon 5 – A Lesson for Game Designers
In a break from talking about games I’m instead going to talk about my favourite science fiction show. I started [...]
Neptunes Pride – Galactic War in a Persistent Online World
Neptune’s Pride is multiplayer strategy game set in a persistent online world, a single game will generally take in the [...]


