Release Approaches

Release Approaches

Over the past few weeks I’ve spent a tonne of time working on the game.  This has mostly been focused on making level design as straightforward a task as possible as well as fleshing out the existing features. A major [...]

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Latest Build

Latest Build

Work on DropZone continues at a stop-start pace largely due to the current release cycle in work.  Any free time I do have I try to make some progress on the game and I’m pretty happy with how its going. [...]

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Board Game Done, Game Maker Next!

Our group board game Blobs is done, it took a little over 3 weeks and numerous playtests to complete, at [...]

Nov 13, 2010     No Comments
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The Power of a Tubby Plumber

I grew up playing Super Mario Brothers, its one of my early gaming memories, to me Mario is the king [...]

Nov 6, 2010     No Comments
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Some Aliens

Just though I’d post up a a quick image of the aliens for our group board game, I’m pretty happy [...]

Nov 5, 2010     No Comments
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Less Talk More Rock…

Not sure exactly how much rock it is but here’s how my game is going so far: Credits:Music is “Fallout [...]

Oct 23, 2010     1 Comment
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Babylon 5 – A Lesson for Game Designers

In a break from talking about games I’m instead going to talk about my favourite science fiction show. I started [...]

Oct 20, 2010     3 Comments
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Neptunes Pride – Galactic War in a Persistent Online World

Neptune’s Pride is multiplayer strategy game set in a persistent online world, a single game will generally take in the [...]

Oct 19, 2010     No Comments
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