Release Approaches

Release Approaches

Over the past few weeks I’ve spent a tonne of time working on the game.  This has mostly been focused on making level design as straightforward a task as possible as well as fleshing out the existing features. A major [...]

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Latest Build

Latest Build

Work on DropZone continues at a stop-start pace largely due to the current release cycle in work.  Any free time I do have I try to make some progress on the game and I’m pretty happy with how its going. [...]

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Level Flow Diagram

Having done the basics of my platformer I started working on how the actual level would work.  Below is an [...]

Nov 28, 2010     1 Comment
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MacBeth Early Alpha Video

This video shows some of the basic mechanics of my MacBeth game, collision detection is obviously not very precise for [...]

Nov 26, 2010     1 Comment
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MacB

I have finally started work on the MacBeth game, mostly trying to get organised and make sure I’m focusing only [...]

Nov 23, 2010     No Comments
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Tragedie

Enjoy!

Nov 22, 2010     No Comments
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Black Ops and the Magic Circle

Children’s Games by Pieter Brueghel (circa 1560) When I go online on the PS3 I generally hope a few friends [...]

Nov 15, 2010     No Comments
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Couple

So far, so good on my new game. At this stage I feel confident that I’ll get it finished, my [...]

Nov 13, 2010     No Comments
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