Release Approaches
Over the past few weeks I’ve spent a tonne of time working on the game. This has mostly been focused on making level design as straightforward a task as possible as well as fleshing out the existing features. A major [...]
Read MoreLatest Build
Work on DropZone continues at a stop-start pace largely due to the current release cycle in work. Any free time I do have I try to make some progress on the game and I’m pretty happy with how its going. [...]
Read MoreLevel Flow Diagram
Having done the basics of my platformer I started working on how the actual level would work. Below is an [...]
MacBeth Early Alpha Video
This video shows some of the basic mechanics of my MacBeth game, collision detection is obviously not very precise for [...]
MacB
I have finally started work on the MacBeth game, mostly trying to get organised and make sure I’m focusing only [...]
Black Ops and the Magic Circle
Children’s Games by Pieter Brueghel (circa 1560) When I go online on the PS3 I generally hope a few friends [...]


