Release Approaches
Over the past few weeks I’ve spent a tonne of time working on the game. This has mostly been focused on making level design as straightforward a task as possible as well as fleshing out the existing features. A major [...]
Read MoreLatest Build
Work on DropZone continues at a stop-start pace largely due to the current release cycle in work. Any free time I do have I try to make some progress on the game and I’m pretty happy with how its going. [...]
Read MoreFinal Project Presentation
I’ll post a bit more on this once I get some free time, for now here’s my presentation:MSc in Digital [...]
XNA Game development
For part of our game engines module we’re working in XNA, it’s been really enjoyable so far and the best [...]
Global Games Jam: Xquirrels
Huzzah! I completed the Global Games Jam this weekend with Alan, Basil, Michael and Owen. Griffith College hosted the event [...]


