Release Approaches

Release Approaches

Over the past few weeks I’ve spent a tonne of time working on the game.  This has mostly been focused on making level design as straightforward a task as possible as well as fleshing out the existing features. A major [...]

Read More

Latest Build

Latest Build

Work on DropZone continues at a stop-start pace largely due to the current release cycle in work.  Any free time I do have I try to make some progress on the game and I’m pretty happy with how its going. [...]

Read More
No Thumbnail

Final Project Presentation

I’ll post a bit more on this once I get some free time, for now here’s my presentation:MSc in Digital [...]

Apr 14, 2011     No Comments
Read More
No Thumbnail

Splash Screen

Just thought I’d share the current splash screen and logo for Space Police.  Enjoy!

Mar 3, 2011     No Comments
Read More
No Thumbnail

XNA Game development

For part of our game engines module we’re working in XNA, it’s been really enjoyable so far and the best [...]

Feb 27, 2011     No Comments
Read More
No Thumbnail

Global Games Jam: Xquirrels

Huzzah!  I completed the Global Games Jam this weekend with Alan, Basil, Michael and Owen.  Griffith College hosted the event [...]

Jan 31, 2011     No Comments
Read More