Side Scrollin’

Sep 20, 2011 by     No Comments    Posted under: Uncategorized

I’ve attached my latest build of the game below.  Most of the basic functionality is implemented and I also have it working on iPad.  One issue that I ran into was using Unity’s built in OnGUI function which doesn’t handle multitouch so I’m going to re-do the controls to be multitouch friendly.

As part of reviewing GUI options I came across ex2d.  I’m looking into using it as a sprite solution across the entire game to minimise the work I need to do on this front.  Over the next 1-2 weeks I’m planning a short investigation into how well it performs and I’ll update depending on how that goes.  At $25 it’s a steal compared to SpriteManager2 and it looks like the ex2d workflow will better suit my own pipeline.

Game Design is still a bit murky at the minute but that is one of the joys of working on my own, radical overhauls of how the game will play can be done without upsetting myself too much and I’m always willing to do it if it’s in the best interests of the game.

Enough talk from me, here’s the web demo(Unity player required):

(You can use up/down arrow keys and space as controls)

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