Release Approaches

Release Approaches

Over the past few weeks I’ve spent a tonne of time working on the game.  This has mostly been focused on making level design as straightforward a task as possible as well as fleshing out the existing features. A major [...]

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Latest Build

Latest Build

Work on DropZone continues at a stop-start pace largely due to the current release cycle in work.  Any free time I do have I try to make some progress on the game and I’m pretty happy with how its going. [...]

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Release Approaches

Release Approaches

Over the past few weeks I’ve spent a tonne of time working on the game.  This has mostly been focused [...]

Jan 9, 2012     1 Comment
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Latest Build

Latest Build

Work on DropZone continues at a stop-start pace largely due to the current release cycle in work.  Any free time [...]

Nov 23, 2011     No Comments
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Some New Art

Some New Art

Creating the art for this game has probably been a bigger challenge than the actual programming of it.  Given I’ve [...]

Oct 27, 2011     No Comments
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Side Scrollin’

Side Scrollin’

I’ve attached my latest build of the game below.  Most of the basic functionality is implemented and I also have [...]

Sep 20, 2011     No Comments
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Progress Report

Progress Report

Ok, long time no update. My bad, I’ve let the blog fall by the wayside for the past few months… [...]

Aug 15, 2011     2 Comments
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