Release Approaches
Over the past few weeks I’ve spent a tonne of time working on the game. This has mostly been focused on making level design as straightforward a task as possible as well as fleshing out the existing features. A major [...]
Read MoreLatest Build
Work on DropZone continues at a stop-start pace largely due to the current release cycle in work. Any free time I do have I try to make some progress on the game and I’m pretty happy with how its going. [...]
Read MoreRelease Approaches
Over the past few weeks I’ve spent a tonne of time working on the game. This has mostly been focused [...]
Latest Build
Work on DropZone continues at a stop-start pace largely due to the current release cycle in work. Any free time [...]
Some New Art
Creating the art for this game has probably been a bigger challenge than the actual programming of it. Given I’ve [...]
Side Scrollin’
I’ve attached my latest build of the game below. Most of the basic functionality is implemented and I also have [...]
Progress Report
Ok, long time no update. My bad, I’ve let the blog fall by the wayside for the past few months… [...]


