The Legacy of Risk
Instead of talk at length about why I love Risk Legacy I’m instead going to post one of my most vivid memories of playing through a campaign with my colleagues at the now closed Jolt Online Gaming. It’s an amazing [...]
Read MoreTime to Reflect
The past year has been pretty hectic for me; I’ve been working full time and finishing off my masters so the quality and quantity of blog posts have not been as high as I had hoped. But now I’ve got [...]
Read MoreThe Legacy of Risk
Instead of talk at length about why I love Risk Legacy I’m instead going to post one of my most [...]
Time to Reflect
The past year has been pretty hectic for me; I’ve been working full time and finishing off my masters so [...]
Release Approaches
Over the past few weeks I’ve spent a tonne of time working on the game. This has mostly been focused [...]
Latest Build
Work on DropZone continues at a stop-start pace largely due to the current release cycle in work. Any free time [...]
Some New Art
Creating the art for this game has probably been a bigger challenge than the actual programming of it. Given I’ve [...]
Side Scrollin’
I’ve attached my latest build of the game below. Most of the basic functionality is implemented and I also have [...]


